Decision

Description

A Decision refers to a choice or determination made by game designers during the development process. These decisions are critical as they shape various aspects of the game, including its mechanics, aesthetics, narrative, and overall player experience. Game designers must make numerous decisions to create a cohesive and enjoyable game.

Concrete Examples

  • In Prince of Persia: Samd of Time, Designers decide to build the main mechanic arounf time reversal.
  • Borderlands decided in favor of a comic-like artstyle.
  • Baldur’s Gate decided to let ingame dices and player responses decide some outcomes of a dialogue.

...

Notes mentioning this note


Here are all the notes in this garden, along with their links, visualized as a graph.