Timeline

Description

A Timeline refers to a visual representation or chronological sequence of events, actions, or scripted occurrences within a game or level. Timelines are used to plan, coordinate, and control various dynamic elements and scripted sequences to ensure that they occur at the right moment during gameplay.

Concrete Examples

An abstract timeline created to define the pacing of a level (TyhoBolt)

A timeline to simulate the beats/happenings between three acts (https://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part1.php)

A timeline of the typical three act story (https://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/level-design-pacing-gameplay-beats-part1.php)

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