Graph

Description

A Graph in level design often refers to a navigational or pathfinding graph. It’s a data structure used to represent the connections and relationships between various points or nodes within a game level. These nodes can represent positions where characters or entities can move, and the edges between nodes represent possible paths or connections.

Concrete Examples

Graph that illustrates two graph search algorithms

  • often used in pahfinding

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Notes mentioning this note


Here are all the notes in this garden, along with their links, visualized as a graph.