Asset

Description

An Asset is a digital resource or object used in game development to build the game world and level. It can take the form of any digital content that can be included by the game engine of your choice. Assets are often produced by artists.

Concrete Examples

A 2D slime asset available to download for free on https://craftpix.net/freebies/free-slime-sprite-sheets-pixel-art/

Free downloadable 3D sci-fi models pack on https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/sci-fi-characters-pack-197162

A collection of sound effects for a menu UI: https://www.unrealengine.com/marketplace/en-US/product/menu-ui-sound-fx-essentials

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AssetBlockoutCollectionDecisionDiagramDocumentDrawingGraphHypergraphMapPrototypeSketchTextTimelineVenn diagramAxonometric wikipedia linksIsometric projection in game developmentStereo orthogonal axonometric perspective for the...A systematic review of game design methods and...Toward a domain specific modeling language for...What is umlCombat in gamesDiablo GDDDoom bible (gdd)Evolutionary dungeon designerGdd tutorialGame design document websiteHow to write a game design documentWhy use game design documentsWrite game design documentGame design workshopStages of game developmentHigh concept movies and marketing in hollywoodLevel design bookExamining game pace how single player levels...Level design pacing gameplay beatsAndersen 2016 how to write a game Changing audio...Design pillars the core of your gameDiablo 3 seven design pillarsGame design pillarsPrince of persia design bibleAmazonArtstationBridgerton referencePurerefReward schedules and when to use themSchedules of reinforcementSchell 2014 a book of lensesThe benefits of playing video gamesThe metrics of space molecule designThe use of player Centered positive reinforcementTotten 2019 an architectural approach of level...Tychobolt (k., alex) 2020 in pursuit of better...Visual organizing balancing coordination and...Zimmermann 2003 play as researchAxonometricBehavior DiagramCritical Path AnalysisDrawing a MapGame Design DocumentGym SceneHigh ConceptLensesLevel PartiMassingMethod LayoutMolecule DiagramMood BoardsNintendo Power MethodPacing DiagramPaper PrototypePillarsProximity DiagramReference CollectionReward ScheduleSymbols and Visual LanguageGame Design DocumentGame DevelopmentPrototypingIterative Map DesignSoftware Engineering WorkflowArtistDesignerEngineerManagerPlayerTesterWriterArtifact templateMethod LayoutProcesses layoutRoles layoutTools layoutCommunication ToolsComputational ToolsDigital Design ToolsDigital Collection ToolsDigital Diagram ToolsGame EnginesNon-digital Design Tools