Axonometric

TO DO: Gameplay Axonometric, what

also known as: Architectural drawing

Classification

  • #medium/visual
  • #method
  • #roles/designer #roles/artists
  • #used-by/designer #used-by/artist
  • #tools/digital #tools/non-digital

Intent

  • “Communicate the composition of space” (Totten, p.54)
  • Represent the three-dimensionality of an object

Problem

General

  • You possess a drawing of an object, but its dimensions remain unclear in relation to the surrounding space. There is a lack of three-dimensionality, making it difficult to visualize the object when modeled.

Specific

  • For instance, you want to include a church in your level that players can enter. However, presenting only the outer front view, without revealing the interior in a 45-degree perspective, lacks depth.
  • You prefer a drawing from an alternative viewpoint (possibly from the camera’s perspective) to convey the building’s purpose and display its architectural details.

Solution Approach

Solution Approach

  • Use an axonometric projection to visualize the 3D space of the object and its environment.

Application

Input

  • Various types of Drawings such as plans, sections, simple Sketches, more detailed sketches, and architectural drawings
  • Inspiration drawn from the real world
  • Proficiency in understanding 3D space and correctly representing it on paper or through a digital tool of your choice

Application

  • Determine the desired angle from which you want to depict your object (e.g., a bird’s-eye perspective). Typically, a 45-degree angle is chosen to convey three-dimensionality.
  • Accurately draw your object from this perspective:
    • First, from the exterior view if necessary.
    • Second, and more importantly, with a cross-section through the object, revealing its interior.
  • A more mathematical approach:
    • Take your object and draw a coordinate system within your drawing.
    • Project the outer corners of your object onto the coordinate system and shift these points along the three-dimensional axis.
    • Connect the points with lines to the original object, resulting in an accurate three-dimensional axonometric representation of your object.

      (Geometrical Axonometric, Source: Wikipedia, link - @Ag2gaeh)

Output

  • An axonometric representation of your object, which can be a diagram, drawing, or sketch.

When to Use It

  • When you want to visualize the three-dimensional space within your object.
  • When you aim to clearly communicate a detailed concept of your object to your team, enhancing their understanding of your vision.

Relevant Roles using this model

  • #roles/artists Artist #used-by/artist
  • #roles/designer Designer #used-by/designer

Relevancy in the following processes

  • Game Development
  • Gamespace Prototyping

    Applicability

    • Like any drawing method, it is beneficial for conceptualization during the early stages of game development, especially before you begin modeling your objects.
  • It serves as a useful tool for team communication.
  • Apply this method when planning a 3D game and need to arrange the spatial elements within your level effectively.

Pros and Cons

Pros:

  • It facilitates the team’s understanding of your vision.
  • It provides a valuable reference for artists, allowing them to model objects and locations as closely to the concept as possible.
  • It can be implemented both on paper and digitally.
  • Offers a more technical understanding of the level and assets.

Cons:

  • Requires some level of artistic and mathematical knowledge.
  • Demands a precise working style for accurate metrics.
  • It’s primarily a conceptual design and still requires further development.

Relation with other Methods

Examples

Relevant Tools

Relevant Literature

Totten 2019 - An Architectural Approach of Level Design

Wikipedia about the definition of an Axonometric Projection: Axonometric Wikipedia Links

Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry

Isometric Projection in Game Development

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