Non-digital Design Tools

#tools

Intent

  • Put ideas on paper fast and at any place
  • Get inspiration by the real world
  • Use traditional media to make your outputs more versatile
  • Understand your product better

Tool Collection

Paper and Sketchbook

Keywords:

#drawing #sketching #pencil #maps #graphs #levellayout #characters

Description:

The traditional way of sketching is still popular among artists and designers as it is a quick way to pin down ideas, whether it is at home, at work or on the go. It is a very versatile tool to draw level layouts, a Drawing a Map, diagrams, characters or 2D concept art. In fact, the whole team can use notes written down on paper.

Roles:

Graph paper

Keywords:

#scaling #levellayout #maps #graphs

Description:

A graph paper is a technical paper commonly used by architects and students. Additionally to plain drawing and sketching paper, it has horizontal and vertical lines drawn on it to simplify measurements and the creation of exact, technical drawings. Graph papers can be used to draw the accurate layout of a level with measurements, make asset and character comparisons in their dimensions and draw concrete perspective drawings.

Roles:

Clay

Keywords:

#3DModels #sculpturing #characters #assets

Description:

Clay is a material that can be formed and sculpted into three dimensional objects. It is a common tool used by artists and also in pottery because the material gains hardness once it is baked in the oven. Artists especially can form objects and characters with clay to get a better feeling of their dimensions and how they are supposed to look as 3D models.

Roles:

Photography

Keywords:

#scene #landscape #mood #reference #characters

Description:

Photography is a great tool to capture real-life references for ingame artwork and the level itself. If there is a certain place or mood that inspires developers, it is a good practice to capture the scene in a photograph for later use. Photography can also be used as a style choice and medium to include in the level, enhancing the variety and uniqueness of the level’s look.

Roles:

Dices

Keywords:

#rng #decisionmaking #mechanics

Description:

When making decisions, it is sometimes bring a random generator into the equation. Using dices for decision making leans towards unpredictable story turns that can lead towards a more immersive and fun game experience since the players don’t predict the story turns and twists.

Roles:

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AssetBlockoutCollectionDecisionDiagramDocumentDrawingGraphHypergraphMapPrototypeSketchTextTimelineVenn diagramAxonometric wikipedia linksIsometric projection in game developmentStereo orthogonal axonometric perspective for the...A systematic review of game design methods and...Toward a domain specific modeling language for...What is umlCombat in gamesDiablo GDDDoom bible (gdd)Evolutionary dungeon designerGdd tutorialGame design document websiteHow to write a game design documentWhy use game design documentsWrite game design documentGame design workshopStages of game developmentHigh concept movies and marketing in hollywoodLevel design bookExamining game pace how single player levels...Level design pacing gameplay beatsAndersen 2016 how to write a game Changing audio...Design pillars the core of your gameDiablo 3 seven design pillarsGame design pillarsPrince of persia design bibleAmazonArtstationBridgerton referencePurerefReward schedules and when to use themSchedules of reinforcementSchell 2014 a book of lensesThe benefits of playing video gamesThe metrics of space molecule designThe use of player Centered positive reinforcementTotten 2019 an architectural approach of level...Tychobolt (k., alex) 2020 in pursuit of better...Visual organizing balancing coordination and...Zimmermann 2003 play as researchAxonometricBehavior DiagramCritical Path AnalysisDrawing a MapGame Design DocumentGym SceneHigh ConceptLensesLevel PartiMassingMethod LayoutMolecule DiagramMood BoardsNintendo Power MethodPacing DiagramPaper PrototypePillarsProximity DiagramReference CollectionReward ScheduleSymbols and Visual LanguageGame Design DocumentGame DevelopmentPrototypingIterative Map DesignSoftware Engineering WorkflowArtistDesignerEngineerManagerPlayerTesterWriterArtifact templateMethod LayoutProcesses layoutRoles layoutTools layoutCommunication ToolsComputational ToolsDigital Design ToolsDigital Collection ToolsDigital Diagram ToolsGame EnginesNon-digital Design Tools