Level Parti

also known as:

Classification

  • #method
  • #medium/visual #medium/diagram
  • #roles/designer #roles/artists
  • #used-by/designer #used-by/artist
  • #tools/digital #tools/non-digital

Intent

  • Rapid idea generation.
  • Early determination of map designs and flows.

Problem

General

  • Need to develop the spatial layout of a building or space.
  • No need for precise measurements; a quick sketch is enough.

Specific

  • Need to design the spatial layout for a level.
  • Want to define key milestones or objects within the level before creating a detailed map.

Solution Approach

General

  • Sketch an architectural parti.

Specific

  • Sketch your gameplay ideas as spatial diagrams, referred to as level design partis.

Application

Input

  • A clear idea of the elements or appearance you want in your level.

Application

  • Quickly create multiple sketches of the object or space.
  • Draw from various perspectives, explore different variations, and experiment with different lighting conditions until you find a version you like (or multiple versions).
  • Do not concern yourself with precise measurements.

Output

  • One or several level partis depicting the object or level you intended to sketch.
  • Sketch or Drawing.

When to use it

  • Prior to mapping.
  • At the start of the design process when you are beginning to refine your ideas.

Relevant Roles using this model

  • #roles/designer Designer #used-by/designer
  • #roles/artists Artist #used-by/artist (if they have creative freedom to design the world).

Relevancy in the following processes

Applicability

  • Ideal for stimulating idea generation and getting started.
  • Can be useful when you’re feeling stuck.
  • Not suitable for later development stages where designs must adhere to specific measurements and guidelines.

Pros and Cons

Pros:

  • Quick creation of multiple partis.
  • Helps find your creative flow when generating many ideas.
  • Effective for exploring alternative designs.

Cons:

  • Lack of precise measurements.
  • Limited to sketches; the final design still needs to be constructed.
  • Not a substitute for creating a full map, but rather a preliminary step.

Relation with other Methods

Examples

Relevant Tools

Relevant Literature

Totten 2019 - An Architectural Approach of Level Design

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