Nintendo Power Method

Classification

#method

  • #medium/visual
  • #tools/non-digital or #tools/digital

Intent

  • To manage the pacing of your level on a macro-level.

Problem

  • Similar to the pacing diagram method as it deals with creating an engaging level with essential story points.
  • It is important to revise your level with focus on the essential story points, what seems important to the players.
  • How do you analyze the flow of your level?
  • You need to understand the level from the perspective of the player.

Solution Approach

Application

Input

  • Game beats.
  • Map of your level.

Application

  • Combine the gameplay beats and mark them on the map.
  • Analyze if the gameplay points create excessive density or restrict player breathing space.
  • If the points densely populate the area, consider reducing them to allow more breathing room for the player.

Output

  • A Map with beats marked in your level.
  • Spatial layout of your level.

When to Use It

  • Analyze the density of your level and assess what’s crucial for the player.
  • Add or remove story points to adjust pacing.

Relevant Roles Using This Method

  • #roles/designer Designer #used-by/designer
  • #roles/engineers Engineer #used-by/engineers
  • #roles/player Player

Relevancy in the Following Processes

Applicability

  • Suitable for managing spatial layout, rather than focusing on timelines.
  • Not suitable for pacing time events; use a linear Pacing Diagram for that purpose.

Pros and Cons

Pros:

  • Helps establish spatial relations.
  • Allows analysis of player preferences and importance.
  • Identifies densely packed areas.
  • Facilitates the inclusion of safe spaces for exploration.
  • Reveals player shortcuts and loopholes.

Cons:

  • Lacks timing relations.
  • A 2D map does not represent vertical spacing.
  • Considering metrics can complicate and confuse a map.
  • Uncertainty about when to use it; in design, after implementation, or during implementation? Decisions regarding the map’s design status must be clarified.

Relation with Other Methods

Relevant Tools

Literature

Totten 2019 - An Architectural Approach of Level Design

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