Reference Collection

also known as: Reference Board

Classification

#method #medium/visual #medium/text #medium/collection #roles/designer #roles/artists #used-by/designer #used-by/artist #used-by/engineers #tools/digital #tools/non-digital

Intent

  • To capture a reference for your own work.
  • To gain inspiration.
  • To facilitate coordination and communicate your ideas, similar to mood boards.
  • To extract key characteristics from real-life examples, game references, etc., and create your own perfect mixture.

Problem

  • Similar to mood boards, you need a starting point.
  • Sometimes, you come across something inspiring, like a specific game scene or concept art that sparks ideas (e.g., the Western setting in “Westworld”(2016) on Amazon Prime inspiring a futuristic robotic setting in Texas).
  • You read an inspiring line in a book that prompts you to contemplate human ethics and AI’s impact on human rights (even without a specific reference).
  • You want to share these inspirations with your team and save them for future use.

Solution Approach

  • Start a collection with all your inspiration from various media.
  • The inspiration doesn’t have to be limited to visuals or sounds; it can also include text, feelings, experiences written down, or anything that inspires your level.
  • The inspiration should be able to convey your idea feasibly in some way.

Application

Input

  • Any reference you have found.
  • This can include paintings, sketches, sounds, music, text, books, papers, textures, movie scenes, diaries, quotes, pictures of real-life nature, literature on history, and more.

Application

  • Collect all the references in one place.
  • You can create a collection of different assets.
  • You can organize it similar to mood boards or keep them as separate assets in a folder structure.
  • It can also include technical references (e.g., free-to-use code), although this may be a rare case.
  • Mockups can also be part of this collection.

Output

  • The enhanced Collection of references.
  • It can be shared with others.

When to Use It

  • When you don’t know where to start.
  • Whenever you encounter something that inspires you.
  • Can be used in various phases of Game Development, including planning, designing, development, and testing, as well as during iterations to add details to your level.
  • Can be documented in a Game Design Document.

Relevant Roles Using This Model

  • #roles/designer Designer #used-by/designer
  • #roles/artists Artist #used-by/artist
  • Engineer #used-by/engineers
  • Manager #used-by/manager (for pitching the idea to investors or external stakeholders)

Relevance in the Following Processes

Applicability

  • Similar to Mood Boards: serves as a communication and coordination tool, but with a focus on creativity, inspiration, and freedom.
  • It’s just a reference, so it should not be copied 1:1.
  • In contrast to mood boards, it’s not limited to visual and audible cues; it can encompass anything, offering more creative freedom and abstraction.

Pros and Cons

Pros:

  • Storing references allows you to revisit them, preventing you from losing track during the game development process.
  • Inspiration can enhance creativity.
  • Broadens your perspective.
  • The more references you have, the closer you get to realizing your vision.
  • Serves as a communication and coordination tool.
  • Not limited to visible and audible cues.

Cons:

  • More abstract than mood boards.
  • Not everyone may understand why you chose a specific reference, which can make adding it to the collection seem random and confusing.
  • It’s far from a finished product; it should serve as inspiration instead.

Relation with other Methods

Examples

  • Reference Avatar Collection on Artstation (buyable) (Source: link)

  • Reference book on ancient Greek history (Source: link)

  • Big Ostrich feathers as reference for pompous headwear in “Bridgerton” (2020)

(Sources: link 1, link 2)

Relevant Tools

Relevant Literature

Artstation

Amazon

Bridgerton Reference

Pureref

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